How do you score a Beyblade X match?
In a standard four-point Beyblade X match, the first player to reach or pass four wins. A spin finish earns one point, a knockout into an Over Zone earns two, a burst earns two and an Xtreme Finish earns three. Identify the finish before recording the round. Takara Tomy’s beginner guide · Hasbro’s scoring guidance
Watch where the top ends up
If one top stops spinning while the other keeps going, award one point to the player still spinning. If a top bursts apart during the battle, award two to the opponent. For an exit, the destination matters. Find the Over Zones and the Xtreme Zone in the diagram for your particular stadium before you start.
An Xtreme Dash is the acceleration as the bit engages the rail. Riding the rail can be exciting without ending the round. The three points come from the Xtreme Finish. Xtreme Battle Set instructions
Try a round on paper
One player wins a knockout and leads 2–0. Their opponent gets an Xtreme Finish and takes the lead 3–2. A spin finish for that same opponent ends the match at 4–2. If the last win had been a burst instead, 5–2 would also end the match.
Keep score for two players
Choose the winner and the finish after each decided round. Use Undo for an entry mistake. Leave the score alone while replaying an undecided round. For organised play, follow the organiser’s format and rulings.
Getting ready for your first game? Check the two-player equipment list.