Dusknoir (1) [SF - 1/100]
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Card Number:
1/100
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Rarity:
Holo Rare
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Card Type:
Psychic
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HP:
120
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Stage:
Stage 2
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Card Text:
Poké-POWER — Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
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Attack 1:
[1P] Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
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Attack 2:
[1PP] Night Spin (50)
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
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Weakness:
D+30
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Resistance:
C-20
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Retreat Cost:
3