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Khador Old Umbrey Command Starter models in a catalogue product photograph

Warmachine tournament record calculator: what does your win rate mean?

Calculate the record you actually have

A Warmachine win percentage is wins divided by recorded results, multiplied by 100. Add the wins and results first when combining records of different lengths; averaging the percentages gives each record equal weight even when one contains far more games. This calculator shows a raw percentage for your entries, not a Longshanks player rating or a global army ranking.

Your records

Enter separate, non-overlapping records. Use one row per player/event record or per block of your own games. Enter 0 for a known zero; an empty field is incomplete. No names are needed. Entries are processed in your browser and are not saved by this tool.

These are the combined results you entered. They do not establish an army’s overall win rate or predict your next game.

How the calculation works

Total results = wins + losses + draws. Win percentage = wins ÷ total results × 100. Draw percentage = draws ÷ total results × 100. A draw stays in the denominator and is not counted as half a win. Percentages are rounded to two decimal places; this is our explicit raw-record convention, not a recreation of tournament scoring.

Fictional example: one record is 1–0 and another is 1–9. Together that is 2 wins from 11 player-results: 18.18%, not the 55% you would get by averaging 100% and 10%. The example button uses these invented records, not WTC data.

What can you conclude from the result?

  • A 5–0 record means that player won all five recorded games. It does not describe every player using that army. Our WTC 2026 results guide explains that distinction using six real examples.
  • Define your sample before drawing conclusions: army, dates, rules version and event format. A selection containing only successful players leaves out losses and cannot measure the entire army.
  • The total counts player-results, not necessarily unique matches. If two included players faced each other, their game contributes a result for each player. Do not describe that as two separate matches, and do not enter the same player’s result twice.
  • Keep team match records separate from individual game records. Longshanks’ WTC 2026 event page distinguishes team results from individual scores.

Questions worth checking before comparing records

Is this my Longshanks rating?

No. Longshanks’ rating method also uses opposition and an adjustment for limited game counts. This tool only performs the arithmetic shown above and does not import Longshanks data.

What about byes, concessions or missing games?

Choose and document one inclusion rule before entering records. Copy verified W/L/D results consistently; do not convert unknown outcomes into losses or invent games. If your source includes awarded results, label the sample accordingly. This tool cannot identify or remove them from aggregate numbers.

Should I buy the army with the highest percentage?

Treat results as a reason to research, then consider models, playstyle and learning commitment. A smaller sample can swing sharply with one game. Try our Warmachine army quiz before making a shortlist.

Khador Old Umbrey Command Starter models in a catalogue product photograph
Khador Old Umbrey Command Starter catalogue photograph. Illustrative models, not an event list or a recommendation generated by the calculator. View the Old Umbrey Command Starter

Method and source links checked 9 November 2026. Toy Snowman calculator; not affiliated with Longshanks.

Read the WTC 2026 results guide →

Next article Six Warmachine Armies with 5–0 Results at WTC 2026