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Toy Snowman is proud to sponsor  Arena world series sealed league

Join the fun at Discord. Information and rule set Here and discord link.


  1. Open a virtual sealed pool

  2. Make a 60-card deck

  3. Play a 3-game match against an opponent

    1. If you win, generate a virtual pack for the loser

    2. If you lose, add a virtual pack to your pool and rebuild

  4. Play 5 matches a week against different opponents

  5. Keep playing until

    1. You make Top 8

    2. You reach your 11th loss and are eliminated


At the beginning of the tournament, you are randomly assigned 6x packs from non-identical random Historic-legal sets as your starting pool. Then, for each loss, you may add a randomly-selected Punishment Pack from any Historic-legal set!


  1. League sealed pools will be generated via the Booster Tutor bot during Registration Week (between 6pm EST Friday March 12th, 2021, and 6pm EST Friday March 19th, 2021) on the league Discord:

    1. To register, players must complete a Registration Form, providing their full name, country of residence, local game store and Arena player ID to the Tournament Organizer, and pay the $5 CAN entry fee to Three King’s Loot.

    2. Discord handles must be changed to the FIRST NAME LAST INITIAL // ARENA ID format (for example: Jane Q // Wins4Dayz#89045)

    3. Starting pools will be posted for players in the ‘Starting Pools’ Discord thread.


  1. Once pools are imported to Arena, players will create 60-card minimum decks, with the remainder of their pools making up their sideboards (Recommended: keep your full league pool in one deck, then clone it and delete cards to make your operational deck for playing matches).

  1. Once decks are built, players may Direct Challenge each other on Arena (Settings: Challenge Match / Deck Type: 40 Card [actual size of decks is 60 cards, but this allows oversized sideboards] / Format: Best of Three / Coin Flip). Voice chat is possible by entering the same voice channel on the league Discord’s ‘Multiverse’.

    1. Winner of the match goes to the Discord ‘Pack Generation’ thread, then commands Booster Tutor to open a randomly-selected pack from a Historic-legal set for the loser [command: ‘!historic @Jane Q // Wins4Dayz#89045’]. Winner then copies the text of the pack contents and posts them, along with the match result, on a Match Results form [found in the ‘Match Results’ Discord thread].

    2. Loser of the match adds the cards from the generated pack to their league pool on Arena. They may rebuild their deck before playing their next match.

  1. Players should play matches until they reach their minimum play requirements for that week, against different opponents for each match (see table below for the specific numbers of required matches per week). Opponents can typically be found via the league Discord’s ‘Looking for Matches’ thread.

  1. As this is an elimination tournament, many players will eventually receive their 11th loss and be eliminated. Players who do so must stop playing matches immediately. If any week of play ends with 8 or fewer active players remaining, player rankings (determined via total number of match wins, with average opponent win percentiles as tie-breakers) will be used to determine the Top 8.


The league is played at Regular REL & normal limited Magic tournament rules apply.

A:  Registration

  1. The registration period for the Arena Sealed League World Series Chaos tournament begins at 6pm EST Friday March 12th, 2021, and ends at 6pm EST Friday March 19th, 2021.

  2. The registration fee is $5 CAN, payable to our monetized sponsor, Three Kings Loot.

  3. Upon joining the league, players will receive a randomly-generated sealed pool consisting of 6x non-identical Historic-legal packs.

B: Deck Construction

  1. Minimum deck size is 60 cards.

  2. Only cards from the starting card pool, subsequent punishment packs added after match losses, and basic lands (with no other supertypes) are legal for league play.

  3. No trading of league cards is allowed.

  4. Players may sideboard cards from their pool into their decks in between games / matches.

C: Playing and reporting matches [‘Week #s’ / ‘Overplaying’ / ‘Underplaying’ / ‘Punishment Packs’].

  1. League matches are untimed Best-of-Three games. If a match would result in a draw, additional games must be played until there is a clear winner.

  2. Players are required to play a cumulative number of matches within the required range for each week of league play:


















  1. Players may never ‘overplay’ (play more matches than the maximum allowed).

  2. Players may never play against the same opponent more than once per league week.

  3. Intentional concessions are not permitted.

  4. The loser of each match chooses and adds a ‘Punishment Pack’ to their league pool: a randomly-generated, randomly-selected booster pack of any Historic-legal set. Punishment packs must be generated by the winner for the loser on the ‘Pack Generation’ Discord thread and then copied to a Match Results form at the conclusion of the match. Winners must indicate the winning and losing players’ names, the match result (e.g.: 2-1 / 2-0), and a text copy of the cards opened in the Punishment Pack.

  5. Players who ‘underplay’ (fail to reach the required minimum number of matches per week) or ‘overplay’ (play more than the maximum allowed number of matches per week) will be penalized with automatic 2-0 match losses to ENTROPY (our league’s spreadsheet-balancing NPC) for each match they are under the week’s minimum or over the week’s maximum. No Punishment Packs are opened for these losses. If match losses due to overplay cause a player to have more losses than allowed in the tournament ruleset, they will be disqualified from the tournament.

  6. All match loss penalties count as played matches toward weekly play requirements.

  7. Records of all league match results will be published along with current player standings on the Discord’s ‘Dynamic Spreadsheet’ thread.

  8. The maximum number of Punishment Packs that can be added to any player’s league pool is 10.

  9. When a player reaches their 11th loss, they are eliminated from the tournament (a match report slip must still be submitted by the winner, indicating the loser’s elimination) and can play no further matches.

D: Arena-Specific Rules.

  1. Players are responsible for crafting the virtual packs they open using their own wildcards from their personal Arena accounts.

  2. All ranked matches must be played on the Magic Arena client.

  3. Card-specific bugs on Arena occasionally occur and have an inevitable effect on some games. It is each player’s individual responsibility to be aware of known bugs and client issues, as match results will stand whether or not the outcome has been decided by a bug.

  4. One-way disconnects are repairable if the other player keeps the game open—which they should for a minimum of 5 minutes. In case of a two-way disconnect, count all games that have already been played as played. Then, after both players have reconnected, play additional single games as needed until a decisive match result is produced.

  5. Suspicious / frequent disconnects must be immediately reported to the Tournament Organizer for consideration / investigation.

E: Top 8 Finals—MegaDraft & Prizes.

  1. The main tournament concludes at the end of any week of play where no players ranked 9th place or lower remain active (typically Week 6). At that time, if any players ranked 1st—16th place are tied in terms of the total number of matches won (Rank 1), cumulative opponent match win percentile (Rank 2), and total game win percentage (Rank 3), then tie-breakers for the remaining Top 8 positions will be decided by any number of non-ranked best-of-three matches between the tied players that are required to break those ties.

  2. Immediately following the end of the main tournament (Week 6), invitations to the MegaDraft finals are offered to the 8 top-ranking players. The finals must take place within 7 days of the close of the main tournament—precise dates will be arranged by the Tournament Organizer, in consultation with the Top 8 players. If a Top 8 finals invitation is declined for any reason it will pass down to next highest ranked uninvited player. Invitations keep passing down until 8 players are confirmed for the MegaDraft. In the rare case of a no-show on the date of the finals, the invite will pass down to the highest-ranked uninvited player available on the Discord server. Players who decline their invitation keep the points they earned during the regular season, and will place / prize accordingly.

  3. In the league finals, the Top 8 players will retire their main tournament league decks and play a three-round ‘Chaos MegaDraft’ (each player will draft from unique sets of 6x randomly-selected packs of Historic-legal sets on

  4. No seeding will occur: draft seats and Round 1 pairings will be randomized.

  5. Players will build a new 60-card deck from their draft pool and play 3x Best-of-Three Swiss rounds of to determine their ultimate ranking in the finals.

  6. Each league finals match win will count for 3 points, with the exception of byes which will count for 2 points, and each pre-finals weekly play match win will count as 1 point towards determining final rankings for league players.

  7. In the case of a tie in points at the end of the finals event, tiebreakers will be based on standings in the MegaDraft.

  8. Players are eligible for the following prizes from our generous sponsors, Face to Face Games and Three Kings Loot (please note that international shipping may be suspended for some of our supporting stores until regulations regarding Covid-19 precautions are lifted):



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